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PureData for Sound&Image
Workshop for PD/GEM/PDP
Derek Holzer & Sara Kolster
Workshop details
Pure Data is a free and open source software similar to Max/MSP which
can be used on Linux, OSX and Windows to process data, sound and image
in real time. Combined with the externals GEM and PDP, Pure Data is a powerful tool for realtime audiovisual manipulation and synthesis. This workshop covers the basic syntax of the program as
well as its use in live performance.
Feb 14-28 (tbc) - Denver University, Denver, USA www.du.edu
March 4 (tbc) - Film Department, U. of Wisconsin, Milwaukee, USA www.uwm.edu
March 18-19 - Video In Studios, Vancouver, CA videoinstudios.com
March 29-30 - Apoteke, Portland, OR, USA www.apotheke-nw.com
Desktopjam
Live audiovisual exercises in archivation
Christian Toonk, Bas van Koolwijk and Ronald Nijhof
A unique collaboration in which these three artists expose their individual inspirations,
recent projects and experiments in three simultaneous desktop presentations.
Improvisation and association are the means by which the presentations are structured.
The aim is to fuse the separate contributions into a collective triptych.
First performed April 5, 2005 at Artis Gallery, Den Bosch NL.
RGB
Audiovisual Live Performance
Bas van Koolwijk and Christian Toonk
The live performance RGB is based on the video channels red, green and
blue. By direct transposition of the video signal to audio, Bas van
Koolwijk creates a real time soundtrack using colour fields only. The
sound environment is completed by Christian Toonk. Toonk uses audio
feedback derived from amplified internal computer processes.
RGB was conceived and first performed at the Umatic Improv Session,
March 2004. Other performances include Garage festival, Netmage 05 and Dissonanze.
FDBCK/AV
Audiovisual Live Performance
Bas van Koolwijk
Solo live performance in which Van
Koolwijk generates a feedback
control circuit between the audio and the video signals, making audio
and video become two facets of a self-sustaining data stream.
When connected and switched on, FDBCK/AV becomes a cybernetic entity
feeding on numerical values. External control is established by
injecting extra data into the system
to manipulate parameters for the algorithmic interpretation of
image>sound and sound>image. The application with which this is
done, makes no use of camera or movie input. All sound and image data
are generated real-time within the feedback system using
digital video basics.
FDBCK/AV has been performed at Mutek [Montreal], Club Transmediale [Berlin],
Re:visie/Dutch Film Festival [Utrecht], Garage Festival [Stralsund],
and on several other occasions.
Berlin.Soundscape-FM
Project on location
Berlin.Soundscape-FM
Sara Kolster, Derek Holzer and Marc Boon
[BASEMENT,
Transmediale 05 Festival, Berlin, DE - Feb 4-8,
2005]
Berlin.Soundscape-FM is a collaborative soundwork in the city of Berlin
from 4-8 of February 2005. Inspired by the successfull Soundscape Fm
project which took place during the Garage Festival in Stralsund of
this year, it takes the form of a FM radio broadcast and a
user-uploadable data-base with fieldrecordings taken from the city of
Berlin.
During four days, sound artists, amateur sound hunters, phonographers
among other interested participants will collaborate on gathering
sounds from different places within the city of Berlin. A physical
workspace will be created in the Haus der Kulturen der Welt, and is
meant to be a post-production booth for the gathered sounds which can
be uploaded immediately in a database-system. The uploaded sounds are
online-accessible - as well as the user uploadable interface - and are
broadcasted via several local fm-radio-stations within Berlin.
resonanCITY
Live Cinema Audiovisual performance
Derek Holzer and Sara Kolster
Many sounds and images in our everyday lives slip past our notice
simply because they are too small, or because we lack the proper
receivers to pick them up. resonanCITY is an ongoing project to
gather these microscopic sights and sounds from various cities, and to
amplify and transform them. The goal is to build a new city inside the
old one, and to inspire curiosity and exploration of one's own
environment. resonanCITY has been performed in Karosta,
Daugavpils and Riga [LV], Tartu and Mooste [EE], Bergen [NO], Sao Paulo
[BR], Ljubljana [SI], Bratislava [SK] and Novi Sad [YU], among other
locations.
PD.Zilla
Workshop series
Derek Holzer
Workshops and Demos on Free + Open Source Software [FOSS] for
artists.
While many tools exist for sound, multimedia and VJ purposes, few of
them are designed with an open architecture which allows artists to
configure the tools they use themselves. Fewer still are free to use,
share and rebuild. This workshop introduces the software combination of
Pure Data, GEM and PDP, running on the Linux or OSX operating systems,
as a platform for audio, video and multimedia artists to explore.
The series was hosted by YourMachines/CCA-Glasgow, Waygood Gallery-Newcastle
and MUTE-London, and is available to interested
organizations during the Summer and Fall 2005 seasons.
VisibleSound/AudibleImage
Workshops, Screenings and Performances
VisibleSound.nl, Workshop Details
Sara Kolster and Derek Holzer
Sara Kolster and Derek Holzer recently completed their
VisibleSound/AudibleImage tour of the Baltics during the months of
August to October, 2004. Along the way, they gave screenings, workshops
and performances in Latvia, Lithuania and Estonia, and participated in
the festivals PostsovkhoZ4: ISOLATSIOON
[Mooste], RAM 6 [Vilnius], Arts+Communications
7: TransCultural Mapping [Riga] and Pushing the Medium [Tartu, Mooste].
The first section presents video works from Holland and other locations
which show direct relations between sound and vision. These video works
have been selected from the collection of Montevideo
- Netherlands Instituut voor Mediakunst, Amsterdam.
The workshop section follows up with an introduction to various methods
of sound and video production using common hardware and freely
available, open source softwares.
The project ends with a performance which shows these tools, mentioned
in de workshop section, in use. Sound artist Derek Holzer and video
artist Sara Kolster will make a location-specific audiovisual live mix
called "resonanCITY", which uses found objects, sounds and images
gathered in each city of the tour.
panDEV
work in progress
Derek Holzer, Sara Kolster and Marc Boon
[with support from STEIM, Garage Festival and Gemente
Utrecht.]
panDEV is intended to be an sound-gathering and processing
application
written for PDAs and palmtop computers running Linux. Its purpose is to
assist psychogeographers, phonographers and sound artists in the
collection and arrangement of environmental sound material for research
and creative purposes. When activated, panDEV will take random sound
samples at random lengths and intervals via a set of binaural
microphones hidden inside quite normal-appearing walkman headphones
connected to the PDA. The collected samples can be stored for later
listening, uploaded via available wireless internet to a searchable
database, plotted out in various types of cartographic representations
for collective soundmapping, or algorithmically remixed to create new
sonic environments. The resulting sounds may be as banal as they are
sublime or exciting, but they are absolutely guaranteed to provide a
unique insight into the user's acoustic environment.
Derek Holzer will be in working in residence at STEIM during the month
of March 2005, developing the software for panDev.
http://www.umatic.nl/projects_pandev.html
SOUNDSCAPE_FM phonographic migrations #03
Project on location
Soundscape_FM
Sara Kolster, Derek Holzer and Yannick Dauby
[Garage
Festival, Strahlsund, DE - July 23-August 16]
"Soundscape FM" is intended to be a several-weeks-long event, held in
conjunction with other Umatic activities during the Garage Festival. In
the months before Garage, the members of the Phonography, microsound,
lowercase sound, Xchange and other such lists will be invited to
contribute content, along with material already gathered by Derek
Holzer, Yannick Dauby and others. All sound material will be held on a
server which is installed at Garage Festival, and which will create an
algorithmic mix of all tracks submitted. New tracks can be continuously
added via a website or uploaded locally by festival visitors, resulting
in a wider range of possible new soundscapes which can develop. The
audio output of this server will be broadcast locally with an FM
transmitter, and will be streamed to the internet for remote enjoyment.
GARAGE FESTIVAL
Work in progress_installation_performance[s]
PanDev_Soundscape FM_Performances
Umatic.nl artists
[Garage
Festival, Strahlsund, DE - July 23-August 16]
Umatic has been invited to take part in the Garage Festival 2004 'White
box - Black Cube'. On the 5th of August, a feedback sound-performance
will be given by Christian Toonk. In the same evening program, Bas van
Koolwijk will give a live-audiovisual performance.
During the Garage Festival, Derek Holzer and Sara Kolster will work on
the two projects [in progress], Soundscape_FM and PanDev, which will be
presented in the beginning of August.
URBAN[ISM]
Installation + Performance
Impakt Event
Umatic.nl artists, Alejandro & Aeron / Lucky Kitchen [SP]
[BAK, Utrecht, NL - June 12-24 04]
"How did the city change through the development of highways, the
growth of the city and the use of cars? How were neigborhhoods
divided, mutated or destroyed, the exodus of certain people, and
gentrification? How did the construction of wide roads over rivers, and
the
damage of the historical centre changed the city? Bad urban planning of
the 70s, vs. planning in the present."
In collaboration with Lucky Kitchen, Umatic will research this subject
concerning the cities Utrecht and Detroit and develop an audiovisual
installation, during a given working period of 6 days.
Opening: June 18 2004 [Museumnacht]
OZONE
Performance/Installation
Derek Holzer + Bas van Koolwijk
OZONE is an immersive electromagnetic environment created by
video artist Bas van Koolwijk [NL] and sound artist Derek Holzer
[NL/US] in order to address the issue of the constant shifting tide of
signals, frequencies and codes we are literally awash in during our
daily lives.
Four video monitors display an ever-changing array of video signal
disturbances. The electromagnetic waves created by the monitors are
captured by a series of specially-constructed antennae, and then
converted to sound which is processed and spatialized over a 4.1
channel loudspeaker system. The sound, in turn, goes on to create
further video signal disturbances, and an ongoing chain reaction
ensues. This installation functions algorithmically in real-time,
meaning that no two moments can ever be repeated.
OZONE was originally commissioned as an installation by the Medienturm,
Graz [AT], and has been realized as a radio broadcast by Kunstradio,
Vienna [AT] as a performance by the Earational Festival, Den Bosch
[NL], and as an installation for the European Media Art Festival,
Osnabrueck [DE].
FLUID DATA IMPROV SESSION
Umatic-performance
[Moira, Utrecht, NL - March 6 04]
Featuring
Umatic Artist-in Residence:
---- Yannick Dauby [Tours, FR]
-- shared soundscapes
Special Guests:
---- 87Central [A'dam]
-- feedback systems + cut ups
---- Gerard van Dongen [R'dam]
-- digital machine improv
Umatic Members:
---- Derek Holzer
-- field recordings + manipulations
---- Sara Kolster
-- cinematic video explorations
---- Bas van
Koolwijk
-- digital disturbances
---- Christian
Toonk
-- live sound performance